An Arduino can be used to flash a standalone ATmega328P microcontroller without the Arduino bootloader.

In this article we will cover:


The ATmega328P is the microcontroller that powers the Arduino Uno development board. The Arduino board makes it easy to interface with the pins on the ATmega328P while adding extra features that don't come with the standalone microcontroller, including a USB serial interface and 16 MHz clock. Prototyping is a great use for an Arduino board as it allows for quick and easy iterations of a design, but for completed projects it can often be overkill depending on the features used. An official Arduino Uno costs over $20 (although clones can be found on eBay for $10 or less) while a standalone ATmega328P costs about $2. So once you have completed prototyping a project with the Arduino, you can transition the project to using a standalone ATmega328P instead.

The first problem that may become obvious though is that you can't connect the ATmega328P directly to your computer to upload programs to it. A separate programmer is needed. Luckily, if you have an Arduino, you already have what you need since the Arduino itself can be used as a programmer for the ATmega328P (and many other AVR microcontrollers). This article shows how to program a standalone ATmega328P using an Arduino and the Arduino IDE. We will also be using straight C code without any of the built in functions the Arduino IDE provides.


To flash an ATmega328P chip with an Arduino you only need a few simple components that you likely already have if you use an Arduino including:

For this example I'll be flashing the ATmega328P with a simple blinking LED program so I also need the following components:

Hardware Setup

For this project we will setup the standalone ATmega328P on a breadboard with two LEDs connected to seperate pins that will flash back and forth at changing speeds. The two LEDs will be connected to pin numbers 14 and 15 on the ATmega328P, which correspond to pins PB0 and PB1. Since we are using straight C code for the program, this means we only have to concern ourselves with PORTB for controlling the pins.

ATmega328P pinout

Place the ATmega328P in the middle of the breadboard with the rows of pins straddling the centerline as shown below.

Breadboard layout of ATmega328P with LEDs and resistors

Connect pin 7 (VCC) to the power rail and pin 7 (GND) to the ground rail. These serve as the power and ground to the ATmega328P. Finally connect the LEDs to pins 14 (PB0) and 15 (PB1) as shown and use a resistor to connect them to the ground rails.

The Code

To write the code, we will use the Arduino IDE. Open up the Arduino IDE and create a new sketch. Delete all the pre-populated code in it since when using C directly to program the ATmega328P we do not need the setup() and loop() routines that the Arduino IDE automatically provides.

To get the LEDs to blink, we will use the following code. Put this code in the blank sketch and save it as "doubleLED_blink".

Setting up the Arduino IDE

Before we can program our code into the ATmega328 we need to do some additional setup in the Arduino IDE to get the Arduino Uno to function as a programmer. Since the ATmega328P that we are flashing does not have the same configuration as the microcontroller on the Arduino, we need to install an additional hardware configuration in the Arduino IDE as outlined below:

As stated in the name, the configuration we just loaded into the Arduino IDE (ATmega328 on a breadboard (8 MHz internal clock)), assumes that the internal clock speed of the ATmega328P is set to 8MHz. While 8MHz is one of the clock speeds of the microcontroller, it is likely not operating at that speed. An ATmega328P straight from the manufacturer is set to run at 1MHz. This difference between what the IDE thinks the clock speed is set to and what the Atmega328P is actually running at will mean the delay times in the code will be incorrect. This can be changed by modifying the ATmega328P clock speed by what are called the "fuse bits" but that takes some extra work. The easier way is to tell the IDE what speed the ATmega328P is at. This is done by the following:

Now when the program is loaded onto the ATmega328P it will know the microcontroller is running at 1MHz instead of 8MHz and the delay times will be correct.

Preparing and Connecting the Arduino

The Arduino Uno itself needs to have a special sketch uploaded to it for it to be used as in-system programmer (ISP). Once uploaded, it will be able to program the ATmega328P. The Arduino is setup to be an ISP by performing the following steps:

With the Arduino now setup as an ISP, we can use it to program the ATmega328P. We will use the Serial Peripheral Interface (SPI) bus to connect the Arduino to the ATmega328P by properly connecting the SPI pins. This is where things can get tricky because the header pin numbers on the Arduino do not directly match the pin numbers on the ATmega328P even though the Arduino is using an ATmega328P itself. To make sure we are connecting the correct pins we need to compare the Arduino pin numbers to those of the ATmega328P. The picture below shows how the Arduino pins compare to our ATmega328P for SPI to work.

ATmega328P pinout with SPI pins highlighted

The SPI pins names are SCK, MISO, MOSI, and SS. From the diagram we can see that we need to connect the Arduino pins to the ATmega328P pins as follows:

For SCK, MISO, and MOSI we simply connect those pins on the Arduino to the same ones on the ATmega328P. But the SS on the Arduino doesn't go to the SS on the ATmega328P, instead it is connected to RESET (PC6) on the ATmega328P. This is necessary for the ATmega328P to enter programming mode. Below we see how the pins should be connected.

Breadboard layout of ATmega328P with Arduino connected

We are also using the 5V and GND pins on the Arduino to power the ATmega328P, therefore these pins need to be connected to the breadboard power and ground rails as shown.

Programming the ATmega328P

Before we can flash the program into the ATmega328P, we need to make sure the correct board and programmer are selected in the Arduino IDE by doing the following:

With the board and programmer correctly set, we can now flash the program into the ATmega328P. Open up the "doubleLEB_blink" sketch we created earlier. The go to "Sketch" and select "Upload Using Programmer". If the ATmega328P is successfully programmed we should now see the LEDs blinking back and forth at faster speeds until the loop completes and starts over.


In this article we covered how an Arduino Uno can be used as an in-system programmer to program a standalone ATmega328P. By performing some simple modifications to the Arduino IDE configuration and connecting the Uno to the ATmega328P on a breadboard, we can easily load our programs onto the microcontroller while also powering it directly from the Arduino. Now you can prototype and develop custom programs for the microcontroller without needing all the extra features of the Arudino while utilizing a smaller package once your design is finalized.

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